Every year, a myriad of games release. Some explode onto the scene and receive massive critical acclaim while others unfortunately fall by the wayside. 2015 in particular saw blockbuster titles that the world never thought was coming, indie darlings that pushed the boundaries of what games can offer, and many other awesome games that offered great experiences for many different tastes. While I didn't get around to some of the year's biggest juggernaut titles (I'm looking at you, Witcher 3), 2015 was still a fantastic year in gaming and so behold - here are my top 5 games of 2015.
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Game developers pour hours and hours of blood, sweat, and tears into their projects. Many receive little to no credit for their endless work but still, they work to deliver the best possible product for us to enjoy. In our current day and age that is so saturated with annualized releases from gargantuan triple-A companies, we've seen a steady trend of extremely similar games with slightly different skins. Each successive entry from each massive franchise offers developers basically no creative voice within the triple-A space, which is unfortunate, because the gaming medium has so much potential for interactive experiences capable of transcending anything possible in any other artistic medium.
So many developers who toil so hard on these uninspired projects have their own unique stories and experiences to share with us. But the fact is there isn't much room for creative flexibility within the triple-A space and, although the indie space has opened the door for different experiences that offer developers a voice within this industry that so often stifles creativity in favor of safety, limited budgets and resources often prevent indie games from reaching their full potential. Fears of critical, technical, and business failures only add to the anxieties that game developers deal with. Needless to say, there are a lot of aspiring developers out there who are intimidated by the vast barrier of entry created by our current mass gaming market.
So that brings me to The Beginner's Guide. The Beginner's Guide is the second project from Davey Wreden, who formed the new studio Everything Unlimited Ltd. to try and follow up off the huge success of his first game, The Stanley Parable. Tackling game development topics in a really unique way, the inspiration from its antecedent The Stanley Parable is quite clear. Does it leave as lasting of an impression as its massively successful predecessor?
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