February 3 will be an exciting, but sad day for Smash Bros. fans.
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Today marks the final Nintendo Direct focusing on Super Smash Bros. for the Wii U and 3DS and we made a podcast for it.
Now that Cloud has been confirmed for Super Smash Bros. I decided to think of five characters I’d love to see playable in the game at some point. There wasn't a set criteria I was going for when making this list, just a bunch of characters I express interest in.
Singling out ONE game from the dozens upon dozens of releases that fill up store shelves and digital libraries within a 365 day timespan is a herculean task, especially with our medium of choice demonstrating more diversity than it ever has before. Even with just one platform it is possible to drown in a backlog of games a dozen or more deep; if you are lucky enough to have more than one console, a handheld, a gaming PC, etc... keeping on top of it all is nearly impossible. A great problem to have, right?
For an editorial team of our modest size, these selections weren't made lightly. We batted about several ideas, from building out a huge list encompassing all genres and platforms with specific awards to trying to decide on just one game to lead the charge and embody some kind of golden standard for APG. At the end of the day, it was simpler than that. We're a small, independent, and passionate group of gamers. Realizing this made everything fall into place. So, without further rambling, here are each of the APG Editors' very personal picks for 2014's Game of the Year.
2014 has been a great year for games. I say that every year. I'm an optimist, a glass half-full kind of person. The realist in me knows that this has been kind of an odd year though, and for good reason: it's a transitional period. We are watching the industry sort itself out as the greats struggle to transition from being the masters of their craft on technology they have a deep understanding of to being fledglings once again. The wave of new technology is the great equalizer: it's anyone's game to win at this point.
Not nearly enough attention is paid to good cover art, on both the publisher and the consumer side. Like with films or novels, good cover design should cast an artful eye towards conveying the contents of the game in an eye-catching way. As a collector, good cover art matters to me. It's something that can get me interested in a disc-based game, tipping me into a buying decision. It's something that I value years later when I peruse my collection, feeling the warm rush of nostalgia wash over me and reminding me of everything I loved about a game.
In a sea of mediocre (or worse) cover art, good cover design matters and it should be celebrated! Here is a look at 10 of the finest cover designs 2014 has had to offer!
2014. It's been a great year, hasn't it? We've seen a deluge of awesome games, from AAA and Indie to PC and Handheld/Mobile. We've finally gotten some new-generation exclusives worth their salt and there's even more on the horizon. Final Fantasy Versus XIII has morphed into Final Fantasy XV, becoming all the more tangible in the process with a playable demo coming soon. Kingdom Hearts III is finally, finally officially in development. PC gaming is more varied and vibrant than it's ever been, Microsoft has reversed their fortunes and the Xbox One is as solid a system as Sony's PS4, and Nintendo continues to thrill with the 3DS while making the Wii U look more and more appealing all the time: I know a couple of APG editors will be spending their Christmas breaks with Super Smash Bros. for sure!
In the first three days of release, Super Smash Bros. for Wii U has sold 490,000 copies in North America. These numbers include both the physical and digital editions of the game.
Super Smash Bros. for the 3DS was released a little over a month ago and it has already sold over 1 million units in the U.S.
Super Smash Bros. is easily one of the highly anticipated titles of 2014 and the sales numbers surely prove that.
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