It is rare to see such a large studio with so many established AAA IP's take a shot on a brand new IP and concept... unless that studio is Ubisoft. Ubisoft is one of the few studios that still likes to try out a new IP virtually every year. For Honor is a very interesting game; its core concept is so strong, and when it puts you in certain situations it is truly a new exciting combat system that I've never seen; however, most of the time the game doesn't put you in those situations and ends up in the areas of mediocrity far too often.
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Quantum Break is the newest game by developer Remedy, best known for Max Payne and Alan Wake. Quantum Break makes an attempt at blending a video game with a live-action television show. The thought of it is silly and should not translate well, but somehow, Remedy figured it out.
Quantum Break puts players in control of Jack Joyce, a normal guy who gets mixed up in some wibbly wobbly, timey wimey stuff. After many years Jack returns home to see his friend Paul Serene and, by extension, his brother William. What Jack discovers is that his brother and Paul have constructed a working machine but in typical fashion, a malfunction occurs that ends up exposing Jack and Paul to chronon radiation giving them time manipulating powers and effectively starting an event called "The End of Time."
As a lifelong fan of Yu-Gi-Oh, Legacy of the Duelist sounded like a dream come true. No other game from Konami has allowed fans of the show to play through every single series Yu-Gi-Oh has put out (minus Arc V, but the show isn't even available to us yet). While the game did fulfill a lot of what I was looking for in a Yu-Gi-Oh game, some aspects cause the experience to turn frustrating extremely quickly.
Very few developers can generate the sort of buzz that lights the world on fire. In a world where we are overwhelmed with entertainment options, letting people know about your game is difficult enough, much less getting them excited for it. One developer that seems to be the constant exception is Blizzard Entertainment. Every game they promote seems to catch on like wildfire. Blizzard has a pedigree of continuously releasing amazing titles, from World of Warcraft to Starcraft to Hearthstone. Blizzard games always have a tremendous amount of love, care, and polish. They all have that magical Blizzard touch that pushes them above all other games in their respective genres. As expected, Overwatch is no exception.
Nathan Drake is back for his final adventure but is it a worthy one?
Life is Strange gave me an experience I wasn't really expecting. From what I knew of it, it was about a girl who could send herself shortly back in time. I also knew it was a choice driven experience similar to what you would find in Telltale games. The game did deliver on those two aspects, but had them mostly in the background while it dealt with a cliché high school experience and incredibly one dimensional characters. As the credits rolled on the first episode, I was intrigued with where the story was going, but was frustrated with how poorly executed some of the aspects of the game are.
Nowadays, games attempt to wow people with flashy graphics, explosive setpieces, and huge open worlds. A linear experience with little to no gameplay that looks like it came out of the 1980s seems like a recipe for disaster. However, Undertale is an exhilarating, refreshing journey that surprised me with a must-play RPG bound to fill you with determination.
It's been seven years since Fallout 3 originally released in late October 2008, a huge game that many could hardly believe ran on last generation consoles. It's hard to believe it's been that long, but in that time a lot of things have changed for open world video games. Games like Grand Theft Auto V and The Witcher 3: Wild Hunt have proven that you can have a large open world and still have your game look beautiful while maintaining a (relatively) steady framerate on consoles. After seven years and a ton of innovation in the industry, can Fallout 4 stand out as the best current gen open world experience?
In this modern gaming world, it's rare to see a genre not as well represented as the others. Even if you have to dig a little, there is always something for everyone, whether your looking for horror, platformers, or even simulation games. There is one genre, however, that seems to be a dying breed, a genre that is struggling to find it's place in this day and age. That genre is the point and click style of games. While they were everywhere in the earliest years of gaming, it's becoming more and more of a surprise to see one released by an indie studio, let alone a AAA developer. Broken Age is proof that the genre can and should survive, creating a wonderful, if sometimes frustrating, experience I couldn't put down.
The Investigation Team is back in action as they dance their way to the truth. Our review.
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