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Tag: ready-at-dawn

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Jul
16

The Best Games of 2015 So Far

We're a little over half way through the year and it's easy to see that 2015 is shaping up to be one of the best years gaming has seen in a long time. Amidst declarations against remasters and some disrespectfully bug-laden launches (Assassin's Creed Unity on every platform it touched), 2014 was certainly a hard year for a lot of people to get through.

With a new year comes renewed promise, and the first half of 2015 has seen a landslide of wonderful gaming experiences. On top of that, with games like Fallout 4, Mad Max, Star Fox Zero, Metal Gear Solid V: The Phantom Pain, and Transformers: Devastation releasing in the months ahead (as well as many others), it's clear that this is the year that many of us have been waiting for.

It's an exciting time to be playing and enjoying videogames. Without further ado, here are the 9 games that have best defined 2015 so far (in order of release). Agree or disagree, we'd love to see your opinion in the comments below!

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Apr
19

Capybara Games Adds Characters From Journey, The Order, And Sony Itself To Super Time Force Ultra

Capybara Games recently announced that the PlayStation 4 and Vita edition of their 2014 indie hit Super Time Force will include a variety of unconventional characters from the PlayStation universe.

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Mar
05

The Order: 1886 Review // The Right Game At The Wrong Time

Ready At Dawn, a studio comprised of many former Naughty Dog and Blizzard employees, has made a name for itself by delivering high quality, linear, narrative-driven experiences that push at the technological boundaries of their platforms, and their first original IP upholds these core pillars with style to spare. The Order: 1886 marks the first time that Ready At Dawn has had full creative control over a project, being previously known for two exceptional God of War titles and the Daxter spin-off for PSP.

While playing through the game for review, it has been both entertaining and depressing to watch the game being picked apart for being exactly what RAD promised. The Order's cinematic ambitions and linear thrill ride gameplay go against the established grain of what many gamers want out of a new-generation experience and what game design courses are currently teaching.

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