Sometimes you come across game design so utterly bad, it makes you wonder what the developers were thinking putting it into their game. I discovered an example of this when I was revisiting a treasured childhood game, and I just had to talk about it.
- FOR HONOR REVIEW // FOR HONOR, GLORY, AND MEDIOCRITY
- HOW FINAL FANTASY XV EXPRESSES ITS THEME OF BROTHERHOOD THROUGH ITS MECHANICS
- 5 CHARACTERS I HOPE APPEAR IN MARVEL VS. CAPCOM INFINITE
- NEW DEV UPDATE FOR PSYCHONAUTS 2 HINTS AT PSYCHONAUTS HQ
- SYMMION’S ANTICIPATED GAMES OF 2017
- REQUIRED READING: POLYGON’S ORAL HISTORY OF FINAL FANTASY 7
- STARDEW VALLEY REVIEW // A PLAYABLE PARADISE
In this day and age, where some games are shipped in pieces rather than a complete package, treading the line between angering fans and giving people a reason to come back is harder than it seems.
Thanksgiving is a truly magical time. Turkey and stuffing stack up on plates, pies await already-full stomachs, families reunite to watch football and parades together. As I reminisce on what I'm thankful for this holiday, I find now more than ever that I am thankful to be a gamer.
Every year, in the spirit of Halloween, I go out of my way to play through as many horror games as I can. The trend for me began a few years ago when I was going through the Silent Hill HD Collection and it's stuck with me ever since. My first choice of the month this year was Resident Evil: Revelations 2. After having played Resident Evil 5 and Resident Evil 6, Revelations 2 felt like the series was attempting to go back to it's horror roots and I found myself thoroughly enjoying it. There was tension, some decent enemy designs, and at a few moments, I could feel my heart beating.
Everyone has that favorite franchise they want to see more of, for me it's Dead Space. Now with a new generation of consoles I really hope Dead Space 4 sees the light of day.
© 2018 All Platform Gaming All Rights Reserved