If there is one thing that Halo 5: Guardians makes perfectly clear it’s that 343 Industries is not Bungie. 343 demonstrates its willingness to craft its own game, rather than ride on the coattails of Bungie. The story and gameplay both make bold choices that usually payoff. There is certainly a lot of risk in fundamentally changing a game, and while some elements fall flat, the game as a whole is great. Halo 5’s true achievement is showing that 343 is quite capable of crafting its own vision for the world of everyone’s favorite Spartan.
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After a rather large outcry from fans, Microsoft and 343 have made it possible to exchange your digital code for a physical copy of the game.
Microsoft has confirmed Xbox One exclusive Halo 5: Guardians for an October 27th, 2015 release date with a pair of compelling trailers that show the story playing out across the perspectives of two different Spartans: Master Chief and Locke. Stay tuned to APG for more information as it comes, check out or impressions of the multiplayer beta here, and click read more to watch the trailers!
Titanfall released early in 2014 to massive critical success, but seemed to quickly fade into obscurity. Titanfall, developed by Respawn, brings with it a fresh take on the shooter genre. While games like Destiny, Wolfenstein: The New Order, and Call of Duty are being regarded as potential Game of the Year or Shooter of the Year candidates, Titanfall is rarely even brought up in conversation. A week into 2015, the highly anticipated Halo 5: Guardians Beta is in full swing, and while I enjoy it, it just further cements Titanfall as one of my favorite shooters of all time.
Last week the Halo 5: Beta introduced the new Breakout mode, a fast paced mode where there is no respawning. Starting today, the Beta is introducing the Stronghold mode, while retaining Slayer and Breakout. This mode is a variation on the traditional "Capture Points" mode. 343 is also including a fan-voted Forge crafted map called Pegasus.
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