If speedrunning is your game, someone has made your job a little bit easier.
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Of all the memories I have of GameCube games, Pokémon Colosseum is surely my fondest. There are some reasons beyond the actual game for that, but regardless, I've always had a special bit of nostalgia for it. In my quest to play through most of my childhood games, I decided to relive the entry that meant so much to me. What I got was a nice trip down memory lane, with a few annoying bumps a long the way.
Sometimes you come across game design so utterly bad, it makes you wonder what the developers were thinking putting it into their game. I discovered an example of this when I was revisiting a treasured childhood game, and I just had to talk about it.
Remember experiencing “that moment” in your favorite game that really showed you how special it was? Imagine walking into a giant living tree after just earning your first sword and shield. Imagine climbing to the highest point of the tree, all while fighting spiders and man eating plants. Imagine gazing down into that tree and seeing a massive spider web sealing you off from your destination. Now imagine the adrenaline as you leap from the top of that tree and shatter that web, breaking through that colossal barrier. This moment showed me what a new 3D world of gaming can do, what could happen whenever you factor in depth. This moment showed me how visceral even the simplest of actions could be. This single moment solidified Ocarina of Time as more than just a game; it was an experience.
If you have ever enjoyed a game in which you run around gorgeously rendered environments killing monsters to get stronger so that you can kill more monsters, you need to play Baldur's Gate: Dark Alliance. That's really all that you need to know, but if you're in the mood to indulge my gushing then please read on.
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