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Like many PlayStation 4 owners, I have been completely obsessed with From Software's Bloodborne since its March 24th release. I am a "Souls" virgin, meaning I have never played either of the Dark Souls games. I played a little of Demon's Souls and absolutely hated it at the time. As someone who tries to actively keep on top of all of the latest and greatest games in the industry, missing this crucial output from From Software has always stung.
Hot on the heels of last week's DmC: Devil May Cry Definitive Edtion, Capcom has released a wealth of information about Dante's next remaster. Remasters are frequently criticized by the community, often considered effortless cash-grabs by a publisher to wring out more money from gamers' wallets. With Devil May Cry 4 Special Edition, however, Capcom looks to be setting the bar for how remasters should be done.
Today Capcom Unity's Greg Moore revealed that Capcom and developer Ninja Theory (also responsible for Heavenly Sword, Enslaved: Odyssey to the West, and the upcoming PlayStation 4 title HellBlade) will be remastering their 2013 reboot of Devil May Cry for PlayStation 4 and Xbox One. DmC: Devil May Cry Definitive Edition will be releasing on March 17th, 2015 for $39.99.
Flying Wild Hog's reboot of Shadow Warrior released for PCs last year to incredibly mixed reviews. Fast forward nearly 13 months and the game has landed on PlayStation 4 and Xbox One with nearly no fanfare or marketing, and at a budget price to boot. When I went to GameStop to pick up a copy, nobody even knew what I was talking about at first and when they finally did I was met with the realization that I was receiving the store's lone copy.
With this in mind I'll just cut right to the heart of it: Shadow Warrior on consoles is shaping up to be this year's grandest surprise and, unless something goes horribly awry in its later chapters, is easily going to end up being one of my favorite games of 2014. Read on to find out what makes it so special.
Dust: An Elysian Tail originally released for XBLA in 2012, and instantly turned heads with its classic Disney quality visuals and animation. As wonderful as the game looks (now slightly better on PS4), that's not why I'm replaying a game I've already experienced. I wanted to take the time to write about Dust because it is a staggering achievement of independent game design that deserves to be played by far more people than its XBLA exclusive audience afforded it.
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