April showers have you down? Some free games might cheer you up.
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Delays are disappointing to see, but one month isn't too much longer to wait.
The second entry in the series got a remaster, so it was only time before the original game got the same treatment.
When THQ shut down, many wondered what would happen to Vigil Games, the developers behind the beloved Darksiders franchise. The head of the studio and many of the members have created a new studio called Airship Syndicate. In addition to the announcement of a new studio, Joe Madureira, head of the new studio and lead developer on Darksiders, announced that he would be creating a new game based on his comic book series, Battle Chasers.
Today Capcom Unity's Greg Moore revealed that Capcom and developer Ninja Theory (also responsible for Heavenly Sword, Enslaved: Odyssey to the West, and the upcoming PlayStation 4 title HellBlade) will be remastering their 2013 reboot of Devil May Cry for PlayStation 4 and Xbox One. DmC: Devil May Cry Definitive Edition will be releasing on March 17th, 2015 for $39.99.
The original Castlevania: Lords of Shadow came as a surprise to me when it landed in 2010. Spearheaded by Metal Gear Solid mastermind Hideo Kojima and developed by a little known Spanish studio, I initially didn't quite take to the game. I grew tired of it after only a few hours of play, writing it off as a very pretty but ultimately unpolished God of War "clone." When I returned to it later with fresh eyes I found an action game of shocking depth and scope. Lords of Shadow is a game that, after a rough start, only improved over its considerable (20+ hour) runtime.
Dust: An Elysian Tail originally released for XBLA in 2012, and instantly turned heads with its classic Disney quality visuals and animation. As wonderful as the game looks (now slightly better on PS4), that's not why I'm replaying a game I've already experienced. I wanted to take the time to write about Dust because it is a staggering achievement of independent game design that deserves to be played by far more people than its XBLA exclusive audience afforded it.
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