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When I started Music Monday, I always intended to highlight the wonderful talents of Dan Bull. Dan is a nerdcore rapper that made it big on Youtube after his now famous Skyrim Epic Rap. Since that song he's released hundreds of video game inspired raps, almost all of which are awesome in their own rights. But, I only want to talk about the best of the best. In no particular order, these are what I consider the Top 10 best Dan Bull raps.
2014 has been a great year for games. I say that every year. I'm an optimist, a glass half-full kind of person. The realist in me knows that this has been kind of an odd year though, and for good reason: it's a transitional period. We are watching the industry sort itself out as the greats struggle to transition from being the masters of their craft on technology they have a deep understanding of to being fledglings once again. The wave of new technology is the great equalizer: it's anyone's game to win at this point.
Artist DrFaustusAU has amassed quite a following for his charming reimaginings of famous works, from H.P. Lovecraft to Star Trek, as Dr. Seuss books for beginning readers. Naturally, he has taken several videogame classics and rendered them in fine Seussian Style.
Read on to see his whimsical work!
Although we've come a long way from the days of The Elder Scrolls IV: Oblivion's infamous horse armor, single-player downloadable content is a tricky business. At best we get something that meaningfully adds to a game's existing narrative and mechanics as well as providing a few new wrinkles of its own, like Mass Effect 2's "Lair of the Shadow Broker" or The Last of Us' "Left Behind." At worst we get something that haphazardly recycles content and adds nothing to the game's existing design, such as Dead Space 3's "Awakened."
BioShock Infinite: Burial At Sea Episode One fell somewhere between those two extremes. Irrational's first DLC expansion set players loose in a re-imagined Rapture, rendered in a loving and absorbing detail simply not possible in the original BioShock. Its gameplay sat uncomfortably between Infinite's raucous, punchy gunplay and BioShock's broad experimentation of playstyles, offering the perks of neither approach. Its narrative, meanwhile, barely ticked Irrational's lore forward. It was harmless then, but inessential and it squandered much of its potential.
"Welcome to The Equinox, an eerie 1920s theatre that appears unstuck from conventional reality. A venue pervaded by weird dream logic, inexplicable holes in space, unshielded x-ray art installations, and tasteful use of crushed velvet."
This surreal adventure comes courtesy of Day For Night Games, a studio made up of talent that has worked extensively on the likes of BioShock, BioShock Infinite, BioShock Infinite: Burial At Sea Episode One and Episode Two, Thief, and System Shock. In short, this is a studio that knows their way around deliciously disturbed first-person theatrics, and The Black Glove looks to be the culmination of decades of combined experience in crafting immersive and inventive interactive narratives.
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