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Without you my friend, and I'll tell you all about it when we podcast again.
The beginning and ending of a story are often considered the most important parts. The beginning needs to be gripping and captivating, while the end must wrap up the tale and leave the audience satisfied. Despite their importance, storytellers often have difficulty properly executing an introduction and even more difficulty wrapping up a story. Video games are no exception to this. In fact, due to the nature of choice in games, writers often have more trouble satisfying an audience. Many complain that the choices they make don't matter in the end or that the final choices aren't properly explained/fleshed out. Two games that seem to take more than there fair share of criticism in this regard are Mass Effect 3 and the recently released Life is Strange.
If this is true, about time they take it back!!!
Game developers pour hours and hours of blood, sweat, and tears into their projects. Many receive little to no credit for their endless work but still, they work to deliver the best possible product for us to enjoy. In our current day and age that is so saturated with annualized releases from gargantuan triple-A companies, we've seen a steady trend of extremely similar games with slightly different skins. Each successive entry from each massive franchise offers developers basically no creative voice within the triple-A space, which is unfortunate, because the gaming medium has so much potential for interactive experiences capable of transcending anything possible in any other artistic medium.
So many developers who toil so hard on these uninspired projects have their own unique stories and experiences to share with us. But the fact is there isn't much room for creative flexibility within the triple-A space and, although the indie space has opened the door for different experiences that offer developers a voice within this industry that so often stifles creativity in favor of safety, limited budgets and resources often prevent indie games from reaching their full potential. Fears of critical, technical, and business failures only add to the anxieties that game developers deal with. Needless to say, there are a lot of aspiring developers out there who are intimidated by the vast barrier of entry created by our current mass gaming market.
So that brings me to The Beginner's Guide. The Beginner's Guide is the second project from Davey Wreden, who formed the new studio Everything Unlimited Ltd. to try and follow up off the huge success of his first game, The Stanley Parable. Tackling game development topics in a really unique way, the inspiration from its antecedent The Stanley Parable is quite clear. Does it leave as lasting of an impression as its massively successful predecessor?
Nowadays, games attempt to wow people with flashy graphics, explosive setpieces, and huge open worlds. A linear experience with little to no gameplay that looks like it came out of the 1980s seems like a recipe for disaster. However, Undertale is an exhilarating, refreshing journey that surprised me with a must-play RPG bound to fill you with determination.
In a very special spoiler-filled edition of the Ultimaximum Overdrive Podcast, APG brings you the Metal Gear Solid 5 spoilercast!
Overwatch, Blizzard's attempt to diversify the MOBA genre, will soon be playable by a select number of people in the upcoming closed beta, which begins on October 27.
We don't know how this is real either.
After a performance from Jason Derulo and a speech about his niece, Ubisoft announced that a streaming service is coming Xbox One, PS4, and Wii U.
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