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Often in life the term, “More of the same,” carries with it a negative connotation, but in the case of Final Fantasy XIV’s first expansion Heavensward it continues to highlight all of the components that make XIV one of the best MMOs on the market.
Heavensward’s story picks up right were the original game left off with the Hero of Light and the few remaining remnants of the Scions in the independent city/state of Ishgard, and you'll find yourself in the middle ages long battle between the Holy See and the dragon hoards.
Is the next entry in the Mortal Kombat series worth getting? In short: yes
Batman: Arkham Knight marks the Dark Knight and the developer Rocksteady’s first foray on next gen hardware and for the first time, I truly felt like I was the Batman.
We live in a world of retro throwbacks and reimaginings, but none have been more successful than the platformer revivals. Games like Mercenary Kings, Volgarr the Viking, Mega Man 9, and Super Meat Boy have captured the hearts of gamers worldwide. However, none of these have had quite the nostalgic appeal and same technical mastery as Shovel Knight. Yacht Club Games designed a nearly perfect replica of classic 8-bit games, taking inspiration from Mega Man, Ducktales, Castlevania, and several others. Shovel Knight encapsulates all there is to love about the classic 8-bit and 16-bit era with very little of the frustration.
It’s not very often that a game so genuinely artistic and creative as Ori and the Blind Forest comes along. Moon Studios, a small indie studio in the employ of Microsoft, has developed an emotional tale and a breathtaking world that is backed by tough as nails, yet satisfying gameplay. Whereas most games will hold your hand and guide you through a majority of the game, Ori throws you into the fire immediately, allowing you to learn from your mistakes. Ori has the perfect balance of artistic beauty, emotional draw, and intense gameplay mechanics.
Ready At Dawn, a studio comprised of many former Naughty Dog and Blizzard employees, has made a name for itself by delivering high quality, linear, narrative-driven experiences that push at the technological boundaries of their platforms, and their first original IP upholds these core pillars with style to spare. The Order: 1886 marks the first time that Ready At Dawn has had full creative control over a project, being previously known for two exceptional God of War titles and the Daxter spin-off for PSP.
While playing through the game for review, it has been both entertaining and depressing to watch the game being picked apart for being exactly what RAD promised. The Order's cinematic ambitions and linear thrill ride gameplay go against the established grain of what many gamers want out of a new-generation experience and what game design courses are currently teaching.
Majora's Mask is a game that shouldn't work purely from a conceptual standpoint. The core gameplay mechanic involves repeating sections of the game multiple times and constantly "restarting" the game from the beginning. You have three days to stop the moon from crashing into the land of Termina, so when you finally arrive at that third day you are forced to rewind time back to the first day or suffer "a terrible fate." This gameplay hook should lead to a tedious and repetitive grind, but the game is balanced so well that you never feel as if you are repeating content. When you rewind time you are keep your key items and masks that you've earned throughout the last three days, so each set of days has new opportunities based on the new masks and items you have. This experimentation is the key that makes Majora's Mask fascinating and addictive. Several big changes have been made to this 3DS remake that makes this unique game mechanic even more excellent.
In the 15 hours it took for me to complete The Evil Within I was told I had died a total of 60 times which was twice as much as I expected. I wasn’t even playing on the hardest difficulty, I was playing on normal but man did this game get difficult at times and I loved every second of it.
Atlus has combined two of their RPG series, Persona and Etrian Odyssey, to create a game that is full of Persona fan service, the humor Persona games carry with them, impressive dungeons and turn-based combat with a few twists.
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