It is rare to see such a large studio with so many established AAA IP's take a shot on a brand new IP and concept... unless that studio is Ubisoft. Ubisoft is one of the few studios that still likes to try out a new IP virtually every year. For Honor is a very interesting game; its core concept is so strong, and when it puts you in certain situations it is truly a new exciting combat system that I've never seen; however, most of the time the game doesn't put you in those situations and ends up in the areas of mediocrity far too often.
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One of the best aspects of video games, at least to me, is escapism. The ability to turn on a game and just let the real world fade away as you become immersed in game lore, game play, or just plain fun. One of my favorite virtual locations to escape to is the Harvest Moon, a series of simulation games that revolves around farming, raising livestock, and finding someone to settle down with. When it comes down to it, Stardew Valley feels like the best type of "spiritual successor", one that takes everything the original did so well, and adds concepts and ideas that truly makes it feel special.
Infinity Ward delivers an emotional tour de force that fails to make the most of its unique setting.
Respawn Entertainment delivers one of the wildest FPS campaigns of the past 10 years.
Not counting Persona 4: Golden, it has been eight years since a numbered title in Atlus' Persona series was released and since then we've had a bevy of spinoffs to sate our hunger for Persona 5. But with a number of delays some, myself included, were starting to lose hope and sight. Persona 5 has finally been released in Japan and while the Western release is still a few months away, I unabashedly could not contain my excitement for the game any longer and imported a copy. It was worth it.
Quantum Break is the newest game by developer Remedy, best known for Max Payne and Alan Wake. Quantum Break makes an attempt at blending a video game with a live-action television show. The thought of it is silly and should not translate well, but somehow, Remedy figured it out.
Quantum Break puts players in control of Jack Joyce, a normal guy who gets mixed up in some wibbly wobbly, timey wimey stuff. After many years Jack returns home to see his friend Paul Serene and, by extension, his brother William. What Jack discovers is that his brother and Paul have constructed a working machine but in typical fashion, a malfunction occurs that ends up exposing Jack and Paul to chronon radiation giving them time manipulating powers and effectively starting an event called "The End of Time."
It has been almost 10 years since Marvel: Ultimate Alliance was released to rather favorable reception, the game took the best parts of the X-Men: Legends series and expanded the characters and story to include the rest of the Marvel Universe. Now the game has been ported to PS4, Xbox One, and PC (Steam release), so does the game hold up years later? Sort of.
Marvel: Ultimate Alliance opens with the nefarious Dr. Doom and the Masters of Evil attacking a SHIELD Helicarrier for reasons we learn later. Soon after players are hopping between many well-known locales such as Atlantis, Mephisto's Realm, and even Asgard. The story is separated into five acts that as a whole feel like an entire Marvel comic book crossover event. From start to finish I was eager to know where my next mission would take me. As you visit different areas in the game you'll meet a wide array of Marvel characters such as Weasel, Wyatt Wingfoot, Wong, and even Uatu. Of course, you'll also bump into a good number of Marvel villains some well known and some rather obscure (Fin Fang Foom fans holla!).
On paper, a video game based around a luchador, utilizing the exploration and power-ups in a way similar to Metroid or Castlevania games, would sound crazy. I'm happy to report, though, that that very concept turned into one of my favorite games I've played in a while.
As a lifelong fan of Yu-Gi-Oh, Legacy of the Duelist sounded like a dream come true. No other game from Konami has allowed fans of the show to play through every single series Yu-Gi-Oh has put out (minus Arc V, but the show isn't even available to us yet). While the game did fulfill a lot of what I was looking for in a Yu-Gi-Oh game, some aspects cause the experience to turn frustrating extremely quickly.
Very few developers can generate the sort of buzz that lights the world on fire. In a world where we are overwhelmed with entertainment options, letting people know about your game is difficult enough, much less getting them excited for it. One developer that seems to be the constant exception is Blizzard Entertainment. Every game they promote seems to catch on like wildfire. Blizzard has a pedigree of continuously releasing amazing titles, from World of Warcraft to Starcraft to Hearthstone. Blizzard games always have a tremendous amount of love, care, and polish. They all have that magical Blizzard touch that pushes them above all other games in their respective genres. As expected, Overwatch is no exception.
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