The beginning and ending of a story are often considered the most important parts. The beginning needs to be gripping and captivating, while the end must wrap up the tale and leave the audience satisfied. Despite their importance, storytellers often have difficulty properly executing an introduction and even more difficulty wrapping up a story. Video games are no exception to this. In fact, due to the nature of choice in games, writers often have more trouble satisfying an audience. Many complain that the choices they make don't matter in the end or that the final choices aren't properly explained/fleshed out. Two games that seem to take more than there fair share of criticism in this regard are Mass Effect 3 and the recently released Life is Strange.
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In every long running video game series, there is always that one entry that just didn't feel right to you. Maybe the formula you love got altered too much or they tried to do too much with little payoff. Whatever the case, when it comes to the Legend of Zelda series, that's how I viewed it's latest entry, Skyward Sword.
To be honest, Final Fantasy XV wasn't on my radar at all until I caught up on everything from Uncovered: Final Fantasy XV. After seeing all the content existing alongside the game, I was a bit more interested in what Final Fantasy XV had to offer. So, I downloaded the Platinum demo and fiddled around with it for a bit. Here are my thoughts.
Nostalgia is a very powerful force. Thinking back on a game from your past, you recall all of the high points of the game and how awesome they made you feel, while simultaneously forgetting most of the low points. As a guy who loves to replay games from his past, I find most don't live up to the nostalgia I have for them, even though I still do appreciate everything they did for me and the gaming industry.
Youtuber NateWantsToBattle recently released an album with original songs based around The Legend of Zelda: Ocarina of Time. As an enormous fan of the game, I bought it the day it was released. Here are my thoughts on it.
Pokémon is an intriuging series to me. To survive for 20 years, a series usually has to keep updating or changing itself, so as to give people incentive to buy the next entry in it. Pokémon is different though. Sure, from game to game there are a number of changers on a gameplay level. Breeding, the physical/special split, IVs and EVs, ect. all prove the series has evolved. However, there are many things that stays consistent between entries, and while people will still buy a new entry in the series no matter what (myself included) there are a few things I would like to see different in the upcoming Pokémon Sun/Moon games.
Nostalgia is a powerful force that often convinces us that something is better (or worse) than it actually is. We perceive a piece of media in one way based on how we experienced it originally or as a child. This is especially true of video games. Video games have undergone massive changes from the early days of Super Mario Bros: Graphics have improved, storytelling is often much more central to a game, and game mechanics have become refined to near perfection. This means that many games that we believed to be masterpieces don't hold up very well in the modern age of gaming. Taking off those rose-tinted glasses is often hard to do, but with Nostalgia Test, I hope to look at games from my childhood and analyze them with a more modern and critical mindset. With the recent re-release of the first generation of Pokemon on the 3DS virtual console, I've decided to explore how Pokemon Yellow holds up nearly 20 years after release.
It's rare for me to find a word that I actively dislike, and even more rare to find a word that constantly gets under my skin. I try my best to ignore it, or at least understand where people are coming from but there is one word I cannot stand. Overrated. A common word used to describe everything from movies, to books, to television shows, to video games. In fact, video games are what I see people most using this word on.
DLC Review Roundup // Assassin’s Creed Syndicate, Batman: Arkham Knight, and Rise of the Tomb Raider
The past couple of months have seen a large chunk of story DLC hit for a variety of AAA games. Here's a look at three of the biggest, for Assassin's Creed Syndicate, Batman: Arkham Knight, and Rise of the Tomb Raider. Read on to find out if they are worth your time.
In a year when so many fantastic games released, getting this list down to only five games proved to be quite challenging. I was forced to leave off some massive experiences like Fallout 4 as well as some smaller, charming experiences like Undertale or Splatoon. Also, being this year had tons of massive releases, I wasn’t able to put enough time into games like Witcher III, Metal Gear Solid V, or Assassin’s Creed Syndicate. With all that said, my Top 5 features a wide variety of games from several genres and demonstrates the diversity in the gaming industry this past year.
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