Final Fantasy XV's development history is long, messy, and a story unto itself, but the project was brought firmly on track by the idea of making the ultimate Road Trip experience. Road trip stories are generally defined by a mix of wistful nostalgia and camaraderie as a group of people progress on a very physical, landmark-based journey. Although the final 1/4 of the game gets away from the road trip idea a bit, the overall Final Fantasy XV project never strays from one core theme: brotherhood.
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One of the best aspects of video games, at least to me, is escapism. The ability to turn on a game and just let the real world fade away as you become immersed in game lore, game play, or just plain fun. One of my favorite virtual locations to escape to is the Harvest Moon, a series of simulation games that revolves around farming, raising livestock, and finding someone to settle down with. When it comes down to it, Stardew Valley feels like the best type of "spiritual successor", one that takes everything the original did so well, and adds concepts and ideas that truly makes it feel special.
To me, one of the most important things in life is finding a happy place. Something you can always turn to when the crazy, chaotic world outside starts to wear you down and make you feel unhappy. I've had many happy places over the years, some actual location, and some found in video games. This year, I was able to add another happy place to the list, Stardew Valley.
When Team Ico's Shadow of the Colossus released in 2005 it was immediately hit with critical acclaim and cited as one of the best games of all time. I never understood why and with an interest in The Last Guardian, it was a no-brainer to try it out. My only knowledge coming into the game was about the horse and the colossi being the only enemies.
Starting the game off I was taken aback by just the visual beauty and the soundtrack then, I accidentally skipped the first cutscene so, whoops. Apparently there's a lady on that pedestal in front of me, I guess she's dead or sleeping and killing the colossi just so happens to be the only way to wake her up? I dunno.
As it may be evident with other games in the "First Times" series, I have a mission to go out of my way to play specific games that people talk about for years. But Dishonored was a different story.
See, I woke up hearing the fantastic news that Skate 3 finally joined the list of backwards compatible games on the Xbox One and with that still ringing through my ears I purchased it and watched as it began to download. Growing impatient I booted up Dishonored: Definitive Edition with the intention of playing until Skate 3 finished.
It's been awhile since I started another "First Times" and this one, was in the works for quite some time. You might remember my first entry being on Telltale's The Walking Dead: Season 1 which I enjoyed quite a bit or maybe you jumped in when I played through the main entries in the Metal Gear Solid series leading up to Metal Gear Solid V: The Phantom Pain.
I know the Mass Effect series is a beloved one by many, including a few writers here at APG, but I never really understood why. I figured out rather quickly why people were crazy for Kojima's series and while The Walking Dead didn't grant me some level of understanding, I at least knocked a game off my immeasurable backlog. So with me tackling on this series, I can rightfully knock off three games.
If you still think all Five Nights at Freddy's games are all the same, you might be pleasantly surprised with what you find in Sister Location.
With the latest re-release of Capcom’s medium-defining classic Resident Evil 4 fresh on the mind, it’s bizarre and perhaps a bit sad to think on how few games have proven genuinely worthy of its design legacy. Even now, more than a decade after its original release, there is still only one game that has managed to truly take up the torch passed on by Leon’s misadventures through the macabre European countryside: Dead Space 2.
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